The full development video for Cosmic Latte.

Made for use at a show hence the length and long pauses for you to read the text segments.

Shows development on Environments, Characters, User Interface and Unity Development

This will be my final post, thank you for following the development of Cosmic Latte

If you have enjoyed me work please take a look at my portfolio:

Link to Portfolio

Thank you so much,

Elle

The first build deployed to a standalone version. 
haven’t put any fancy lighting it yet but was just testing building encase there were any glaring problems.
For the hand in (Wednesday) I will be handing in a standalone version to play and a style./technical pipeline guide for all areas of the product. 
The Style/Technical Guide contains, colour palettes, UI specifications, pipelines for animation and texture explanation etc, and just sums up all the extra R&D work that has gone into creating this style hopefully similar to he guides I used to get handed at Microsoft :) 
Mobile version of the game will be available for the marked VIVA and expotees.

The first build deployed to a standalone version. 

haven’t put any fancy lighting it yet but was just testing building encase there were any glaring problems.

For the hand in (Wednesday) I will be handing in a standalone version to play and a style./technical pipeline guide for all areas of the product. 

The Style/Technical Guide contains, colour palettes, UI specifications, pipelines for animation and texture explanation etc, and just sums up all the extra R&D work that has gone into creating this style hopefully similar to he guides I used to get handed at Microsoft :) 

Mobile version of the game will be available for the marked VIVA and expotees.

Progress with Game Compilation.

Working on the environment in 3dsmax it can be imported into Unity keeping all the correct instances etc created through the 3d software. 

HUD, Character and Environment all are implemented and the to do list for the hand in is looking much healthier.

Now I need to just finish the environment textures (Walls, Floor and Lights I think, but these are all simple textures :) ) Fix up the UI screens and just make sure the whole product looks correct when exported from Unity :) 

Animation Sprite Test R&D in Unity.

Really quick Photoshop key framed animation to test the Sprite Animation system in Unity.

The 2D tools to split sprite sheets work really nicely and it means I can set up different animations in a single sprite sheet but work through them with the animation tools.

It works and that is the main thing :)